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It is a very fun aspect of play to strategize and build up your military power, because the game has practically no limits to the number of ships or captains you can have – in fact, the game doesn’t have limits on basically anything.
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Attack enough of them, and the nation will be weak enough for you to be able to attack and capture an opposing nation’s town and annex it to your nation of allegiance.
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Once you build up your reputation a little bit – for example by killing off pirates, a useful and lucrative activity – you can buy Letters of Marque from any nation, which enable you to attack ships of opposing nations in an absolute legality. The war/combat aspect of the game is particularly interesting, with four nations – England, Spain, Holland and France – episodically going to war against one another. Sure you can make a living with trade, but in order to get filthy rich, you have to get out there and kick some butt. Other than that, one can get the hang of it pretty quickly and set up an impressive business in only a few years, thanks to the game slow time frame. When a game almost forces you to produce your own paper chart of production to avoid losing track, there is a problem. You have to manually go through all the towns where you own a building permit and check whether they need this or that, or if they produce too much of their own goods. While most games are limited to a few products, Port Royale 2 presents you with a realistic set from wheat to fruits to tools to wine and, while three of them are importations from Europe, you can produce all of the others, and that’s where the game lacks: there is no easy way, in the game, to know which businesses you own in which town, and which of them require which product. Completing the economical model, PR2 allows the player to buy, build, sell and operate different businesses in the towns, with the goal of selling its products elsewhere. One could play for hours on end trying to figure out a way to maximize profits by trading with different cities and, while this is not the most adrenaline-pumping aspect of the game, it is certainly one of its most interesting. With this single aspect, PR2 – which labels itself as a “trade simulation game” – does an amazing job. One can set up trade routes – the automating of which is simple and easy – and command fleets of trading ships sailing from a city and another, buying goods were they are produced and selling them where they are in demand. The main goal of the game is, of course, to make money, but it’s pretty much up to the player to decide how. You begin the game as a modest trader, with only one ship under your command. Sure there *is* a scenario screen, but half of them really are tutorials, and the others put the player in a situation he could easily find in the free-play mode. The first odd thing one will encounter while playing PR2 is the lack of a campaign mode, as the whole game is based on an amazingly detailed free-play mode. Port Royale 2 does an amazing job at immersing you in that exciting environment.Īs a whole, Port Royale 2 is a great experience The 17th century was one of the most exciting periods in History: in the Carribeans, traders, buccaneers, pirates and all other sorts of gentlemen of fortune were trying to make the best out of the endless possibilities that the new continent had to offer.